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MG Store Warship Wars Selection of Aircraft carrier

Source:MIRACLE GAMES Release Time:2021-02-25 09:42:35 Views:1240

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Many people don't know how to choose and use aircraft carriers. There is a lot of knowledge in it. From the first day of the game, it is very important to decide which aircraft carrier to choose. Because only when you decide on an aircraft carrier, can you decide on the five-star golden ship and the training of the captain.


First of all, we need to analyze the characteristics of the aircraft carrier. The aircraft carrier can have two captains, but it can't upgrade its accessories. Compared with other warships, it saves a lot of resources. After all, it's very easy to change generals. Secondly, the identity of the aircraft carrier is to provide support outside the battlefield, and only when the whole team is dead can he directly contact the enemy. Thirdly, the aircraft carrier has dual skills. The red side is the attack skill, which is related to critical strike. The higher the critical strike, the faster the energy growth. The blue side is the defense skill, which increases the energy according to the time. When the time comes, it will automatically release, which has nothing to do with critical strike. In a word, the hit attribute and critical attack attribute of aircraft carrier are high, while the Dodge and anti critical attack attribute are poor. In other words, aircraft carrier is a ship with strong attack and weak defense.


Conclusion: since the aircraft carrier basically does not contact the enemy, the Dodge and armor skills are not very useful. On the contrary, those who are good at attack and critical hit skills should be given priority. The war glory that the captain unlocks after five stars should give priority to 500% attack instead of 500% defense. The general of an aircraft carrier should also upgrade the number of stars first, not the rank


Then the collocation of generals is as follows

The United States

Nimitz + Halsey: civilian combination, good training, Lexington is a free five-star aircraft carrier, with low cost of forming, and overall standard. The fly in the ointment is that Missouri can't use Halsey any more, and it's not worth cultivating two.

score:***


Eisenhower + Nimitz: the strongest combination of critical strike and attack, low HP, the advantage is that the energy accumulation is extremely fast, and the support effect outside the battlefield is amazing. The disadvantage is that Eisenhower is difficult to cultivate, and Nimitz is also difficult to cultivate in the early stage, but it is better in the middle and late stage.

score:*****



Eisenhower + Halsey: Halsey is a defensive general. It's meaningless to be on an aircraft carrier. The only advantage is that he has a higher hit attribute.score:***


The Britain

Fraser + Cunningham: Fraser provides attack, hit and dodge, while Cunningham provides critical hit and armor. This combination looks very complete, but in fact, it has no characteristics and advantages. It is the only choice for the common people.

score:**


Churchill + Fraser: both of them are short of blood. It's not bad to combine them on the aircraft carrier.

score: ****



Churchill + Cunningham: critical hit is high, casting skill is fast, but Cunningham attack is weak.

score: ****


German

Doenitz + Raeder: German civilian group, a regular guest on Europa. It's a pity that Doenitz didn't benefit the team. It's just not bad.

score: **


Bismarck + Raeder: Germany's best combination of critical strikes is already very good. However, Bismarck's evasion and Randall's 500% armor are of little significance to aircraft carriers.

score: ****



Bismarck + Doenitz: Dodge is very high, but it doesn't make any sense for aircraft carriers. The attack power is fairly good, and critical strike is still a problem.

score: ***


Japan

Yamamoto + Yamaguchi: Japanese civilian group, but Yamaguchi, who is good at dodging, is very wasteful if it gets on an aircraft carrier.

score: ***



Togo + Yamamoto: Togo is a general with three group transformation skills, which can provide group gain for the whole team to the greatest extent, and going on an aircraft carrier is the best destination. Yamamoto is a pure attacking general, and it's good to be on an aircraft carrier. Especially before the five stars, Yamamoto's health is too low, so it's a good choice to stay on the aircraft carrier

score: *****


Togo + Yamaguchi: the only advantage is to let Yamamoto serve as the captain of Yamato, which is only beneficial to the front line.

score: ****


Use of common aircraft carriers

1.    Europa:Many people think that the last is the best, and her attack and defense values are the highest. But please note that the German captain, ordinary players only Doenitz and Raeder, the effect as before, really bad. The main skill thunderous roar is hard to control the target, and Bismarck, the rarest captain in Germany, is hard to cultivate. If the players don't pay too much, don't think about him. There is no place to brush his fragments. It's not as good as Eisenhower. At least there is a copy that can drop fragments.

2.    Shoukaku: It's a very excellent Japanese aircraft carrier with concentrated attack and remarkable effect, which is much better than Kaga. It's inevitable for the captain to use Yamamoto. It can be used.

3.    Yorktown:600 pieces, US aircraft carrier. I think it's in embarrassed situation. Her side effects are gorgeous, but the release is slow. It doesn't take effect immediately, but it's delayed. The release of sub skills has entered the end of this game, and the result has been basically achieved. Even if the attack is reduced, it doesn't make much sense.

4.    Lexington class:It has been proved by practical actions that the combat effectiveness of those obtained free of charge is not necessarily poor. Her secondary skill is to replenish the blood for the ships in the back row. You can consider putting the ships with poor combat power in the back row when arranging the array. Especially for the auxiliary ships with low blood, such as Rodney, the skill is released when the blood is residual, which is as effective as sending carbon in the snow.  The main skill attacks the left side, which is helpful to cooperate with other warships to break down the enemy's position 2 and create opportunities for our positions 1 and 2 to attack the enemy's flagship.


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