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Infinity Kingdom Detailed interpretation of development talent of lord talent

Source:MIRACLE GAMES Release Time:2025-01-03 19:13:36 Views:302

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In "Infinity Kingdom," there is a system called Lord Talents that provides significant assistance in daily leveling, exploration, and external combat through passive gains and selectable active effects.

Different talents can bring different benefits to the lord, which require lords to choose in actual combat, selecting the most suitable talents for themselves.

Although you may have seen this system in the talents section of your profile, you may not know how to use it specifically. So, let's delve into how to configure and choose Lord Talents.

Lord Talents are freely selectable global gains that become available when the lord reaches level 5. From level 5 onwards, one talent point is obtained for every level up, which can be used to unlock talents in the Development and Military categories. To fully unlock one side of the talents, 30 talent points are required, equivalent to reaching level 34.

Both the Development and Military talent pages are divided into passive talents and active tactical talents.

Passive talents, as the name suggests, provide corresponding attribute bonuses or percentage gains upon selection. Tactical talents are equivalent to selectable active skills. In Military, they are further divided into different tactical types such as ambush, defense, and siege. When activated in different scenarios, they provide corresponding enhancements or buffs to the team within a specified number of times or duration.

Currently, in daily exploration and combat, generally, three talent pages are needed: resource gathering and development, offensive PVP, and defensive damage reduction. These three talents are targeted at three different stages.

In the early novice stage, the focus is mainly on rapid development and resource accumulation. When attacking other players, especially those with comparable or higher strength, it is recommended to switch to offensive talents. If it's a two-sided melee and the opponent is stronger, it's advisable to switch to defensive damage reduction talents to minimize the damage received.

Choosing Talents

Additionally, changing talents costs 200 gems, and switching back again costs another 200 gems, totaling 400 gems. This price is not cheap, so apart from combat, there is no need to change talents when attacking dwarves or minor bosses externally.

Now let's look at how to choose these two pages of talents.

The current mainstream talent selection is one page purely for development and the second page primarily for warfare with some development talents. This allows for rapid leveling and overall strength improvement during daily development, while not affecting normal production and construction during combat. After all, when talents are changed, the passives take effect immediately, and the turned-off talents also immediately lose their effect, affecting construction or gathering speed.

Development Talents: Maximize Gains from Wild Monsters

Novice Talent Selection - Focus: Maximize gains from wild monsters and rapidly increase resource acquisition speed.

5 points in "Prosperous Construction" (increases building upgrade speed by 10%. As building upgrade times increase in later stages, this can save a lot of acceleration items). It is not advisable to choose "Abundant Resources" to increase production because there are many channels for resource acquisition, and it's more worthwhile to accelerate upgrades.
1 point in "Veteran of Many Battles" (provides an additional 100% experience to heroes when fighting dwarves, essential for rapid leveling). This tactical talent is more practical than the other two that simply increase food and stone gathering (essential for early stages).
5 points in "Accumulating Wealth" (increases gold production by 10%, providing assistance for subsequent upgrades and dragon raising. Its cost-effectiveness is higher than the benefits brought by simply increasing carrying capacity).
1 point in "Unexpected Bonus" (doubles enhancement stones obtained from fighting dwarves). Quickly accumulating equipment upgrades allows the team to form faster.
5 points in "Rapid Progress" (increases academy technology upgrade speed by 10%, similar to "Prosperous Construction"). Meanwhile, improving the diversity and benefits of academy technologies is higher than upgrading elemental dragons in the early stages. In later stages, when academy technologies are mostly maxed out, points can be redistributed to upgrade elemental dragons.
1 point in "Unscathed" (provides immunity from damage when fighting dwarves, similar to "Veteran of Many Battles," reducing significant losses in later stages).
5 points in "Skilled Healing" (reduces the consumption of healing severely injured soldiers by 10%), crucial for reducing resource wastage.
1 point in "Exotic Source" (reduces the cooldown for free summons in the Hero Hall by 8 hours, an absolute game-changer!). The original 24-hour reset for free summons becomes 16 hours, resulting in one extra free advanced summon every 48 hours, and three and a half extra summons per week. Everything is possible, but compared to "Profitable Ventures" and "Pious Rituals," players can choose accordingly based on resource constraints to obtain higher resources and gold. This depends on personal preference.
5 points in "Sheltered Resources" (increases warehouse protection by 25%). Compared to "Abundant Storage" which increases storage capacity by 25%, ensuring the safety of resources in the warehouse is more prudent than simply increasing storage capacity. After all, as conquests increase in later stages, being able to keep hold of resources is more important than storing a bit more.
1 point in "Victor's Return" (provides double rewards for defeating dwarves). The gains from fighting wild monsters are not low in themselves, and with at least three double rewards per day (tactical cooldown is 6 hours, with a storage limit of 4 times), if lucky, heroes can be equipped with divine gear in just a few days.
Mid to Late Game Talent Selection (Maximize Gathering Benefits)

5 points in "Prosperous Construction"
1 point in "Proficient Harvesting"/"Skilled Extraction" (increases food/stone gathering speed by 100%). Up to two times per day of accelerated gathering, chosen based on actual resource needs in mid to late stages.
5 points in "Extended Carrying Capacity" (increases team carrying capacity by 10%), directly increasing resource gathering. In the mid-game, when resource gains from tasks are relatively limited, combining this with "Divine Protection" to avoid disturbances, an extra 10% of resources means more troops and faster building upgrades than others.
1 point in "Divine Protection" (prevents resource theft during gathering). In the frequent harassment of later stages, using this skill twice a day when gathering from high-level resource areas stably provides an extra 20% of resources, leading to significant accumulation.
5 points in "Rapid Progress"
1 point in "Seasoned Woodcutter"/"Adept Miner" (increases wood/iron gathering speed by 100%), similar to the above.
5 points in "Skilled Healing"
1 point in "Pious Journey"/"Profitable Ventures"/"Exotic Reinforcements," chosen based on needs.
5 points in "Sheltered Resources"
1 point in "Bountiful Return" (increases resource gathering team carrying capacity by 100%). Activating this skill during resource gathering provides double resources in a short time, why not take advantage of it?
Apart from the above talents focused on development, as player-to-player combat increases in later stages, military talents become more relevant. I will elaborate on the choices of attack and defense in military talents in the second half. Players interested in sharing their own talent configurations are also welcome to discuss.






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